Monday, April 21, 2014

Dragon Age Origins: Journal: Day 2

Day 2

Duncan has taken me to the capital to become a Greywarden, he tells me that I am allowed to explore the city, so long as I remember to find the Greywarden Alister. When we made our way to the entrance we were created by the king himself, he seems kind, overambitious and unaware of the more unfortunate things in his kingdom, but kind nonetheless. 


After we left the king I found my way to Tir Loghain's tent. He seems like a good general. A lowborn who rose to high ranks in a single battle is a great achievement. His guards don't believe the king is heading his advice very much, but I hope the king is not without humility to accept help from all sides, and not just Duncan's Greywardens, who he seems to idolize. The king seems to be looking for an adventure, let us hope he finds it, and not just bloodshed.


I found out about a breed of dog that apparently can understand orders as well as a man can, quite a feet from what I've seen of dogs. Sadly the dog seems to have eaten the blood of a darkspawn. Duncan has yet to tell me the full stakes of the war, only that a Blight seems to be taking place. The King doesn't seem to think it's a full Blight though, I hope many lives aren't lost because of this war. The guard taking care of the dog has asked me to find a root that may heal the Dog's suffering. I pray i can help, i'd hate to see a beast put down because of this.


I met a mage soon enough it seems. She calls herself Wynne. She tells me about the Darkspawn, where they are said to have come from. They seem to be from Fade, city of Dream, born from the very darkness of men. She wonders if it is just a fable or if it is true. I wonder myself.


I meet a man named Daveth, he's another Greywarden recruit, like myself it seems. He tells me that the elders mean to send us in the Wilds, savage lands, perhaps while I'm there I can find that herb for the dog. Or maybe I can see for myself what a Darkspawn is like. A good battle might show me were I stand in this war.


After selling some of the leftover weapons and armor i took from the human's place, I met one of the Tranquil, an Enchanter who provides the income for the rest of the mages. He explained to me the profits and price of using Enchantment magic. He also explained what Tranquil means. It means to be stripped of emotion. This is done so that if a dark spirit tries to take over a mage, hungry for their power, they do not become a danger to others. He seems unaffected by this condition of his, and seems healthy, so I do not fear for him as much as I feel I should. Perhaps it is because I did not know of his character before this.


I then met a priestess who bestowed a blessing from her Lord upon me. I do not think the Maker would be angry if I accepted the help of other Gods besides him.


I met up with Allistair finally. He's an interesting fellow, cheeky, but not rude. He'll be accompanying me during my ritual to become a full greywarden. He tells me he used to be a templar, a Mage-hunter, before Duncan recruited him. But I trust that he won't pose too much of a problem.


After returning to Duncan I met up with Daveth and Jory, the two other recruits. we were given our tasks, collect a vial of darkspawn blood and retrieve some lost treaties, left behind when the region became too dangerous. I learn about the two's character and story. Jory was a knight who had only recently married a year ago, while Daveth was a thief who was conscripted by Duncan or else he faced the guards for his crimes. Learning about them both made me feel i had a better understanding of them, and that made me trust them more. Let us hope this trust isn't misplaced


After battling my way through some easily killable Darkspawn, we came across a witch of the wilds by the name of Morigan. MY comrades felt it necessary to treat her with hostility, but i felt treating her with hostility would only draw unneeded conflict. She took us to her mother, who in turn gave us the treaties. Morigan was nice enough to lead us out, with a coax from her mother. I hope they become allies in the future. Her mother tells us the threat is greater than we realize, which worries me. She does not look like one with nonsense flowing through her brain.


Upon our return, I gave the herb that was needed to save the dog and the treaties and blood to duncan. He warns us that the ritual could kill us, but he trusts our skill, so i will trust his trust in me. Jory is fearful, i don't blame him. 

Duncan tells us that the ritual entails drinking the blood of the darkspawn, gaining the ability to sense them and use this power against the more powerful archdemon. Sadly the ritual is not a safe one. Daveth drank first and was dead within moments, Jory got scared and drew his blade, forcing Duncan to draw his own. I was the only to survive. Hopefully I won't have to watch so many comrades die by comrade's hands. 


After the ritual Duncan told me that he had a meeting he wanted me to join, I accepted and he and Alistair left for the night.


After meeting with the King and Loghain, we discussed battle plans. Loghain was less than thrilled by the King's desire to fight alongside the Greywardens in the front lines, but he buckled down and discussed strategy. Alistair and I were then assigned to light a signal torch for Loghain's men to see when the time came for a flank from the rear. We only have an hour after Duncan's forces head out to reach the beacon, I pray for my Maker to give me the time.


After making our way past the bridge, we found the tower completely overrun with Darkspawn for some reason. We fought our way through the masses, even came across what appeared to be a giant, though he fell quickly to my bow and our Cleric's staff. Unfortunately, our task was no successful. We lit the beacon, yes. But were soon attacked again in hordes. I took a few arrows to the chest and feared for death to come so soon after taking my quest. 

Luckily, Morrigon's mother saved us. I did not recall the incident, i passed out from shock, but she claims to have plucked us from the sky while transformed as a giant bird. Only Alistair and i survived. Duncan and the King are dead. Morrigon tells me that Loghain betrayed our cause, why he did such a thing bewilders me.


Morrigon's mother reveals herself to be Flemeth, the true Witch of the Wilds as she, Allistair and I have formulated a strategy now that we have regained our footing. We shall use the treaty and the King's death to unite the Dwarves, Elves, Mages, and the king's Uncle to our cause so as to combat the Blight as well as put Longhain down in the dirt. The traitor deserves to die for his deeds. Flemeth then gives us Morrion as an extra pair of eyes and hands to help us on our journey. she was … less than thrilled by the prospect, but still grateful for this chance to leave

Saturday, April 19, 2014

Dragon Age: Origins: Journal

I'll be starting a journal of my adventures as I play Dragon Age: Origins. I'd have tried to do this as a Let's Play, but for some reason I'm having technical difficulties. So here's a journal, from my character's perspective of course.

Dragon Age: Journal

Day 1

I wake up to Shianni, my sister, the smell of celebratory wine escapes her lips. She tells me my betrothed has finally come to my home. an Arranged Marriage, yes, but i do not fear my father's judgement. If the Maker were charitable they would have made me a man, but tradition and honor i follow, without complaint. I pray my mother looks down with a smile. I wished I could have fallen in her foot steps, become a warrior. I have the skill, but my place is not my choice, but the Maker's.


My cousin, Soris, and I have been agreed to a double marriage, my partner, Nelaros, is not ugly, to say the least, and he seems good in heart and mind. Perhaps we will travel enough that I will be content with a child or two. The idea does not disappoint me. 


a drunken human bothered my friends and family. Unfortunately the situation could not turn away peacefully. Shianni smashed a bottle over his head. Let us pray this does not lead to more problems.


another human, this one named Duncan, has shown up. He seems to know my father, which means he is a friend. It is good to know not all humans are like that drunk. He works for the Greywardens, an elite group of guards, he seems to have some private business but i trust my father's choice in friends. 


my wedding day is now at hand. I pray to the Maker for a happy marriage and a loving family. Sadly, this does not look the case. The Drunken human has returned, this time with guards. He wants us women to "entertain" him and his friends at a party. I try to calm the situation, tried to sacrifice my dignity for theirs, but it was no use, they take me with them, unconscious.


I awaken, surrounded by fellow elven girls, Shianni is one of them, as is my cousin's betrothed. They are worried, for good reason. A group of guards show up, when one girl questioned them, they struck her down with a blade to the neck. She is dead. The rest are taken. When two soldiers came for me, Soris shows up, throwing me a sword to use. He is smart, I am a better fighter than him, and it is I that they want.

We cut down our way through the guards, taking what we need to ensure the guards don't have anything we can't use against them. My betrothed was taken as well it seemed, he sadly was not as fortunate as I was with Soris's help, he dies in front of me. I take his wedding Ring, as a reminder of what was lost today. When we make it to the girls, my actions are made known by the blood and my weapons. 

The human behind this, the drunk, offers me a choice. He will give me money, and let me leave, and he will not let anyone hear of this, but only if i leave home. If I deny this offer of peace, he will probably die by my blade, but his father will also most likely try to seek vengeance. But if I agree, the girls will be taken advantage of. 

Their lives are not in danger, but their dignity is. Perhaps I could have let them endure this trouble, had Shianni not been in the room. But with her in my mind, I could not, in good conscience, let her be sullied by this oaf. I pray my actions will not endanger the life of my father.


A guard from the human region comes to find the perpetrator. I admit my actions, accepting blame and I leave Soris out of it. It was my hand that challenged the human, and took his life. My sacrifice is taken with good feelings by the Maker and my mother. the guard promises my family will not be hurt, but it seems Duncan is impressed with my skill as a warrior. he tells the guards that he will take me under his charge, so they depart. He gives me tonight to say my goodbyes. It is all I ask for.

Monday, April 7, 2014

Brick (2005)

This movie is something different.

The movie is a modern day revamp of the classic Film Noir genre. Instead of staring a jaded, but tough Private Investigator, we get a rather emotionally disturbed High school kid named Brandon who works as a sort of detective for his school, helping to crack down on drugs and dealing with gangs.

The movie uses many of the classic tropes of Film Noir: Quick-paced but vague dialect that keeps you interested in the banter, good use of lighting to express tone, and character tropes that fit right in with any classic Film Noir. There's the Lady in Red, the Kingpin, the sketchy woman who draws the hardened detective into it all, the informant. But it also uses modern elements, like setting the story with high schoolers as all the leads and using modern sets and clothes. I'm not sure if the mix is perfect or not, but it works well enough and the fast-paced 40's style talking works to replace the generic faux-hip-talk hollywood seems to think kids talk like.

The movie stars Joseph Gordon Levittas Brandon, who gets a call from his ex, asking for help. She gets killed off though and this sends Brandon searching for clues about the murder, getting involved with a local 20~ kingpin named "The Pin" and Tug, a muscle that is loyal to the Pin.

The whole point of the movie is the Film Noir motifs and the mystery, but it's a really good mystery that doesn't solved until the very end. The writing is really good though, with interesting characters all around. The editing is also really well put together, showing just what needs to be seen and what is going through Brandon's mind at the time.

I especially like the focus on reality. Often times movies try to make their character seem really smart by making him be some genius, or making him some martial arts expert who never looses expect to the boss's right hand man. But here, Brandon gets his teeth kicked in a lot, but he wins with proper movement and hitting the right point. He's smart, not because he knows all the answers and manipulates everyone, but rather he knows how the streets work and which people he needs to press for information, and how much he needs to press in order to get them to just give him the information on their own.

And the movie never makes you wait too long or keep you board trying to get an answer. It knows just when to add knew information, when to drop in a red heron, and the ending is just brilliant. A good movie and a really good time.

Thor: The Dark World (2013) An Adaptation Review

So, I finally got to go see the movie, and even though i decided not to actively update this blog, i still want to use this to post my opinions.

So, I loved Thor when it came out. Aliens, medieval knights, science, magic, hammers and axes. And above all, kings. But while Thor might have done a good job discussing what was needed to be a king, humility, perseverance, sacrifice, it was this movie that did even more. It really feels like just a sequel to Thor and nothing else, while Iron Man 3 was a sequel to both Iron Man 2 and the avengers, this movie, for the most part, ignores its team up for an action pact adventure in space.

Like with the original thor, Dark World's biggest plus is it's setting and environment. every location feels unique and magical. From the awe-inspiring land of Asgard, to the hidden home of the Dark Elves, everything is unique and different. Because of that, by the end of the movie when Thor battles the final boss through every world in less than ten minutes, we get a great feel of location, and comedy.

The humor in this movie is really good, avoiding tiresome puns and jokes that a lot of comedies do lately, it has one of the funniest gags involving nothing but a flying hammer trying to get back to Thor, only for Thor to teleport elsewhere all the time. And even Thor gets a few gags similar to that when he needs to take the subway to get back to his fight because he can't fly without his hammer.

Now, while the humor and fights in this movie are great, it all mostly ties in at the end. the first half is a bit slow, mostly just giving us exposition to explain why the big fight was going to happen the way it was. But it also served to give us some nice character growth for the leads in the movie.

The movie starts with Thor's love interest, Jane Foster, played by Natalie Portman, trying to get over her feelings for Thor after he's been gone for 2 years trying to stop war from breaking out across the nine realms. Thor returns to her, but only after she vanishes and becomes infected with the Aether, a magical liquid of pure energy that the villain, Malekith, of this movie wants so that he can return the universe to the time before it was created.

After Malekith attacks Asgard and kills Thor's and Loki's mother, Loki had been put in jail after his crimes in Thor and the Avengers,  Thor teams up with Loki to take down Malekith on his own terms before he can attack Asgard again. Loki fakes his death after that and uses it to kill their father and use his magic to assume his appearance, becoming king while Thor takes on Malekith.

The cast is really good. Everyone really gets into their roles perfectly and there's plenty of action. The movie is great for lovers of the Thor comics and kids who wants to watch a funny action movie. As well as anyone else looking for a funny action movie.